Kelvin

Wrath of a Mage

Game Overview

In an alternate world where magic, kings, and mystic weapons exists, there lived an old king who spent his days practicing magic. During the old king’s reign an unprecedented era of peace and prosperity blanketed his kingdom which left the king bored beyond belief. And so there he spent his days tinkering with alchemy, scribbling magical scrolls, and designing mystical weapons. The king’s accomplishments were known well throughout the lands, especially to those greedy for power. Then finally, at the old king’s death bed, an inheritor to the dying king’s possessions was called to the estate, Johnny Raze, his nephew and the only remaining family member left to take his place. However, these conditions were the perfect opportunity for a group of individuals to claim the inheritance for themselves with the help of the archbishop. In order for Johnny to make his inheritance legitimate, he has to personally bring the old king’s will to the archbishop at the kingdom’s cathedral. At this time the conspirators has the opportunity to eliminate Johnny, and with the support of the archbishop, take over the kingdom.

My job for this project included:

Level Overview

I created the second level of our game. This level takes place in an old village. The player must progress through the pathway to reach the village. Once there, the player will make their way to the village center. At the village center, the enemy will be waiting to ambush the player. The player must defeat the main boss. Once the boss is defeated, the player will continue to progress through the village until he reaches the gates, where he will then be taken to the next level. This level takes place during the daytime. The sun will be visible, along with a few clouds. The overall mood of the level is calm, until the player reaches the village center, where he will have to engage the enemy. Since the game is set in alternate world, there is no set time period where the game will take place. However, the village is styled after an old English village. The most important area of the level is the town square, where the main boss fight will take place. The village is one of the larger levels in the game, but it will be easy for the player to navigate and reach their destination.

map

Trailers

Trailer 1

Trailer 2

Build 1

The level consist of a castle area, a cross bridge, and a village area. The player starts off at the castle area (which is replaced with a cube for now). He must travel to the village from the castle to reach the village end. Once they reach the end of the village, the level will be complete. As of right now, there are place holders for the castle and the bridge. I plan on using different assets for my next build. I also plan on adding buildings to the village. The terrain is a little uneven, so in my next build I will fix that. It was difficult to add a smooth hill with a path, so I may get rid of the hill in the next build. I didn’t add any grass to my level. I also want to add brighter terrain textures to my level in the next build of the level.

Play Build 1.

Build 2

The first thing I changed for my second build was the terrain scale. I increased the scale of the terrain to 1000 x 1000. I painted different textures on my build for this build. A brighter grass texture was used, and a sand texture was used to make the path. I imported an actual castle to the level, where the player will start. In this build, railing was added to the bridge so the player couldn’t fall or jump off of the bridge. The village walls were increased in size, and an actual village was created. I found village house assets on the Unity asset store.
Each house had to be imported and scaled to a decent size to be able to fit into the village walls. The houses all line up along a path, which was painted on using a stone walkway texture, and circle around the village center. In the village center, I place an angel statue. The statue was also imported from the Unity asset store and scaled to fit the level. Finally, I added some background music that I found on a royalty free music site, http://www.purple-planet.com/ . I found a tutorial on YouTube to add bgm.

Play Build 2.

Build 3

For this build, we switched from 3d to 2d. I created most of the assets for the level. The player will start at the castle and make his way through the path. When the player reaches the village gate, they will proceed through to the village. The village has not been created yet. There is a placeholder for the castles. I had a problem with creating the ground, so the tiling is a bit off. There is also a problem with some of the collisions and layering.

Play Build 3.

Build 4

This is the final build of my level. The first thing I changed was the ground assets. The gradient was removed so the colors would blend. The player start is different as well. Instead of the player starting right outside the castle, he starts at the sewer entrance below the castle. The sewer entrance was place in the background. There is a castle asset now at the top of the hill above the sewer entrance. The player will travel through the pathway, defeating enemies along the way. He then reaches the village gates and enters, which transfers the player to the village stage. This time, I have a village stage created for my build. I have created the assets for the village houses, walls, walkway, bridge, and also the fountain at the center. Once the level starts, the player must defeat the enemies in the village and proceed to the village exit. Finally, I added royalty free music from http://www.purple-planet.com/.